Here’s a quick assets demonstration from the Unreal Bucket’s library. In this video I am showing how we use UE Blueprints to make assets more customizable.
Examples:
- Air Conditioner: Blueprint with spinning fan material based on World Position Offset + additional meshes
- Power Strip: Blueprint with spine mesh component to manipulate cord easily
- Spotlight: Blueprint with easy-to-use exposed parameters to control lights and meshes.