If you follow this blog or my YouTube channel, you probably know that I’m an advocate for all things procedural in Unreal Engine. Whether it’s 3D workflows, in-editor tools, or my favorite—procedural and easily customizable shaders—this approach brings me a lot of joy. Creating content this way allows for greater flexibility and easier testing of new ideas. As a tech artist, I want to explore new techniques and continually grow. The topic of stylized graphics is perfect for this.
Continue readingTag Archives: Material
Background Creator for Unreal Engine
As a 3D Generalist and Technical Artist, I often need to showcase scenes or assets like static meshes, skeletal meshes, and materials in Unreal Engine. My usual workflow involved rendering an object with an alpha mask and then adding a background or other elements to enhance the image. While it might not sound complicated, this process can be quite time-consuming, especially when preparing consistent images for a portfolio. I needed a more efficient, customizable, in-editor solution. So, I created an easy-to-use Blueprint that lets you create fully procedural, layered backgrounds in Unreal Engine using just post-process materials.
Continue readingUE4 Material – Tile 02
UE4 Material – Tile 01
UE4 Material – Stone 02
UE4 Material – Stone 01
Hello UE world,
I always try to capture as many textures as possible while I’m on vacation so I can use them in Unreal Engine later on. Less selfies, more textures! Anyway, here’s a freebie for you. A stone material with 2K textures.
Update: Advanced Glass Material Pack
My goal was to create an easy-to-use, high quality and customizable glass / transparent material pack for everyone. It doesn’t matter if you are an architect, a game developer or a filmmaker, you should find this package useful.
Here’s an overview video in 4K resolution at 60 FPS:
Pseudo realistic sand accumulation material
Introduction
In this article I’m going to show how to create realistically looking rocky surfaces covered with sand in Unreal Engine 4. Most basic approach is to linearly interpolate two textures based on some designer defined value(i.e.. vertex painting). While the effect looks acceptable in some cases, there are situations where simple blending breaks the realism. One such situation will occur when trying to mix sand with gravel or rocks.
UE4 Material – Glass
I found couple posts / questions about glass (or window if you like) material in Unreal Engine 4, so I decided to make easy-to-use templates. Features are described below. Hope you like it.