As a 3D Generalist and Technical Artist, I often need to showcase scenes or assets like static meshes, skeletal meshes, and materials in Unreal Engine. My usual workflow involved rendering an object with an alpha mask and then adding a background or other elements to enhance the image. While it might not sound complicated, this process can be quite time-consuming, especially when preparing consistent images for a portfolio. I needed a more efficient, customizable, in-editor solution. So, I created an easy-to-use Blueprint that lets you create fully procedural, layered backgrounds in Unreal Engine using just post-process materials.
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I am happy to announce that my Destruction System is free for the month.
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Blutility Tools | Unreal Engine 4
How many times you had to reassign material to multiple meshes? I do it quite often while prototyping the look and feel of my scene.
Here’s a little script I use almost every day:
Blueprint tutorial – Procedural forest creation at runtime
Demo
Created using blueprints (no coding needed)