If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don’t like to waste my time on things that can be done quicker. I’m sure Tom Shannon thinks the same and that’s why he decided to develop a simple script for 3ds Max. It’s called TS_UE4FBXExporter (sexy name – we agree!) and it helps you to export objects. Screen below shows the script UI:
Tutorial: Custom GUI with Slate Styles
Introduction
During game development many tasks can be done simultaneously as long as the team is big enough. Things can get more difficult when you will try to make a game with a handful of friends or on your own.
Gameplay design, animations rigging, AI scripting, physics coding, UI creation – these are the tasks that you will have to face if you decide to become a one man army. Most of you wont have time or just wont be able to focus on all of these subjects, so you will most likely get basic animations rolling and create some gameplay around it. You will use provided physics engine and move on to AI scripting, create basic materials and use them to put together level prototypes.
Unreal Engine 4 provides variety of tools that will allow you to do just that. However, the UI creation tool – Unreal Motion Graphics (UMG) – is still on the way.
So while we’re all waiting, I decided to shed some light on Slate mysterious syntax by creating widget library that will allow you to prototype some basic game UI without much effort.
3D Model – Chairs
I’ve got a 3 simple chair models for you. No UE4 shaders and textures are included in this package. You can use wood material from Bench asset I provided last time.
Blueprint tutorial – Procedural forest creation at runtime
Demo
Created using blueprints (no coding needed)
Czytaj dalej Blueprint tutorial – Procedural forest creation at runtime
3D Model – Bench
3D Model – Old doors
Today I prepared an old wooden doors. We will be posting more free stuff this month. Stay tuned!
UE4 Material – Glass
I found couple posts / questions about glass (or window if you like) material in Unreal Engine 4, so I decided to make easy-to-use templates. Features are described below. Hope you like it.
Free music from Eric Matyas
Today I found a nice collection of music samples for your projects published by Eric Matyas. Sound library is divided into different categories (e.g Drama, Technology, Urban etc). Content is licensed under a Creative Commons Attribution 4.0 International License.
Download it here: Link
3D Model – Bus stop
Hello,
Feel free to download a Bus Stop 3d model. Shaders are included in the package. As always any feedback is appreciated.
Tutorial – Creating outline effect around objects
Outline effect as post process – tutorial
Introduction
In this tutorial I will present a way of creating outline effect for meshes inside UE4. There are two popular methods of creating outline/stroke effect around objects in the game:
- Render mesh twice. Draw first mesh with a standard material and then draw second mesh with slightly higher scale and emissive material.
- Add outline to objects in post-process using edge detection
I’ll focus on the second method, as it requires very little effort to integrate it into existing projects. This tutorial assumes, you are familiar with basics of Unreal Engine 4 and it’s systems (material editor in particular). If you wish to fully understand how to implement edge detection algorithm as UE4 material, some basic image processing knowledge will be useful.
Czytaj dalej Tutorial – Creating outline effect around objects