Check out the new episode of my quick tips and tricks for Unreal Engine 4.
In Episode 5:
– Pivot Points
– Auto Reimport
– Adding Lights
Video:
Check out the new episode of my quick tips and tricks for Unreal Engine 4.
In Episode 5:
– Pivot Points
– Auto Reimport
– Adding Lights
Video:
Hello everyone,
It’s been a while since last episode, but here I come with the new one.
UE4 Tips and Tricks: Episode 4:
– Disable Auto-Exposure
– Lightmaps Preview
– Camera Bookmarks
Video:
Interactive Lights System (ILS) allows you to quickly set-up an interactive connection between lights and light switches in Unreal Engine 4. It’s a set of Advanced Blueprints to control when or how lights are switched on or switched off within certain area
Feature Walkthrough video:
Available on the UE Marketplace: Link
Use „iamfromblog” code on Gumroad, and get 15% off!
The Mega Jam is now over and everyone is waiting for Epic to reveal the winner. Needless to say, we were extremely excited about participating in it. Seven days of hard work allowed us to create a tiny game, that we are really proud of and would like to show it to the world. This month’s game jam theme was „Standing on the shoulders of giants”. It’s great how guys at Epic come up with topics with wide field for interpretation! Both literal and metaphoric 🙂
So what (R)evolution Jumper is all about? Go ahead and watch the gameplay video!
Hello UE world,
I always try to capture as many textures as possible while I’m on vacation so I can use them in Unreal Engine later on. Less selfies, more textures! Anyway, here’s a freebie for you. A stone material with 2K textures.
My goal was to create an easy-to-use, high quality and customizable glass / transparent material pack for everyone. It doesn’t matter if you are an architect, a game developer or a filmmaker, you should find this package useful.
Here’s an overview video in 4K resolution at 60 FPS:
In this article I’m going to show how to create realistically looking rocky surfaces covered with sand in Unreal Engine 4. Most basic approach is to linearly interpolate two textures based on some designer defined value(i.e.. vertex painting). While the effect looks acceptable in some cases, there are situations where simple blending breaks the realism. One such situation will occur when trying to mix sand with gravel or rocks.
Recently, I haven’t been uploading any new free content as tutorials got more your votes but today… I’ve got something cool. A Showcase Platform blueprint. Great for turntable mesh previews. You can find more details below.