Distance Fields Ambient Occlusion in Stylized Materials

I’m excited to share a new video showcasing how to utilize Distance Fields AO with my Advanced Stylized Material in Unreal Engine 5. In this video, I explain how the 'fake shadow effect’ is controlled using Primitive Data through an easy-to-use BP widget. This effect is perfect for blending meshes seamlessly or adding extra detail and creative control to your stylized materials!