I have updated my asset packages so adding then to your UE4 project is simpler now. I’ve made a short video where I’m showing each step. I hope it helps you somehow.
YouTube video:
I have updated my asset packages so adding then to your UE4 project is simpler now. I’ve made a short video where I’m showing each step. I hope it helps you somehow.
YouTube video:
Hello!
I present „Quick Bone tool” version 1.0.
If you’ve watched my previous tutorial about pre-made physics simulation (link) you know how can this be helpful and speed your workflow.
In few words:
Quick Bone tool is a simple script which helps you to quickly create single bones within currently selected objects. Created bones are aligned to objects pivot point accordingly. Skin modifier can be added optionally.
Poll is closed. Thanks for your votes! See the results here
If you are a 3D artist and you make lots of 3D objects for Unreal Engine, you most likely experienced how boring and repetitive can FBX workflow be. I don’t like to waste my time on things that can be done quicker. I’m sure Tom Shannon thinks the same and that’s why he decided to develop a simple script for 3ds Max. It’s called TS_UE4FBXExporter (sexy name – we agree!) and it helps you to export objects. Screen below shows the script UI:
Hello and welcome to the Unreal Engine 4 dev blog – a place for game developers where you can find useful tips & tricks, tutorials and free content for Unreal Engine 4.
Actually the thing that made us start this blog was to share our passion and experience we gained in game industry over 4+ years. We strongly believe that community is real power and we want to be a part of it.
Unreal Engine was and currently is one of the most powerful game engines on the market. Therefore, most of the posts and content will be specifically focused on UE4.
Feel free to give us feedback, comment or suggest what should we add to make this blog more interesting. It’s normal that one person cannot know everything about game development, so share your knowledge and experience as well.
Stay tuned!