Cel-Shaded / Stylized Material in Unreal Engine

If you follow this blog or my YouTube channel, you probably know that I’m an advocate for all things procedural in Unreal Engine. Whether it’s 3D workflows, in-editor tools, or my favorite—procedural and easily customizable shaders—this approach brings me a lot of joy. Creating content this way allows for greater flexibility and easier testing of new ideas. As a tech artist, I want to explore new techniques and continually grow. The topic of stylized graphics is perfect for this.

Continue reading

Background Creator for Unreal Engine

As a 3D Generalist and Technical Artist, I often need to showcase scenes or assets like static meshes, skeletal meshes, and materials in Unreal Engine. My usual workflow involved rendering an object with an alpha mask and then adding a background or other elements to enhance the image. While it might not sound complicated, this process can be quite time-consuming, especially when preparing consistent images for a portfolio. I needed a more efficient, customizable, in-editor solution. So, I created an easy-to-use Blueprint that lets you create fully procedural, layered backgrounds in Unreal Engine using just post-process materials.

Continue reading

Stylized Glass in Unreal Engine

It’s been over 8 and half year since I released the „Advanced Glass Material Pack” on the Unreal Engine Marketplace. It quickly became popular and it felt really nice when it received good feedback. What’s funnier – some people from the Unreal Engine community started to recognize me as „The Glass Guy”. Recently, I decided to challenged myself again and this time create a procedural stylized/toon glass material.

Continue reading

The Power of Unreal Engine Blueprints

Here’s a quick assets demonstration from the Unreal Bucket’s library. In this video I am showing how we use UE Blueprints to make assets more customizable.

Examples:

  • Air Conditioner: Blueprint with spinning fan material based on World Position Offset + additional meshes
  • Power Strip: Blueprint with spine mesh component to manipulate cord easily
  • Spotlight: Blueprint with easy-to-use exposed parameters to control lights and meshes.