Distance Fields Ambient Occlusion in Stylized Materials

I’m excited to share a new video showcasing how to utilize Distance Fields AO with my Advanced Stylized Material in Unreal Engine 5. In this video, I explain how the 'fake shadow effect’ is controlled using Primitive Data through an easy-to-use BP widget. This effect is perfect for blending meshes seamlessly or adding extra detail and creative control to your stylized materials!

Cel-Shaded / Stylized Material in Unreal Engine

If you follow this blog or my YouTube channel, you probably know that I’m an advocate for all things procedural in Unreal Engine. Whether it’s 3D workflows, in-editor tools, or my favorite—procedural and easily customizable shaders—this approach brings me a lot of joy. Creating content this way allows for greater flexibility and easier testing of new ideas. As a tech artist, I want to explore new techniques and continually grow. The topic of stylized graphics is perfect for this.

Czytaj dalej Cel-Shaded / Stylized Material in Unreal Engine

Background Creator for Unreal Engine

As a 3D Generalist and Technical Artist, I often need to showcase scenes or assets like static meshes, skeletal meshes, and materials in Unreal Engine. My usual workflow involved rendering an object with an alpha mask and then adding a background or other elements to enhance the image. While it might not sound complicated, this process can be quite time-consuming, especially when preparing consistent images for a portfolio. I needed a more efficient, customizable, in-editor solution. So, I created an easy-to-use Blueprint that lets you create fully procedural, layered backgrounds in Unreal Engine using just post-process materials.

Czytaj dalej Background Creator for Unreal Engine

Stylized Glass in Unreal Engine

It’s been over 8 and half year since I released the „Advanced Glass Material Pack” on the Unreal Engine Marketplace. It quickly became popular and it felt really nice when it received good feedback. What’s funnier – some people from the Unreal Engine community started to recognize me as „The Glass Guy”. Recently, I decided to challenged myself again and this time create a procedural stylized/toon glass material.

Czytaj dalej Stylized Glass in Unreal Engine

UE4 Detective’s Office by Unreal Bucket

We took some assets from the Unreal Bucket’s library and we put together a small scene.

Detective’s Office is a fully optimized Unreal Engine level with baked lighting (no raytracing) and high quality and customizable assets (blueprints and material instances).

Check the pack on the UE Marketplace:
Link

Find more about Unreal Bucket:
UnrealBucket.com

Czytaj dalej UE4 Detective’s Office by Unreal Bucket